Explanation: Key 16. A murky palace of phosphorus and silver where the cages that hang from every lamp-post are nearly always filled with the souls of the lost, those who perished on their course to Rebma or those who were unfortunate enough to anger the Fisher King or the Queen Llewella, Amber Undersea, as it is more commonly called now, is a reflection of the city without windows, doors, mirrors or any other creation of glass. Instead open arches and domes, and gaping holes like eyes and mouths offer entry to the coral rooms which most times seem strangely empty. Very few still live in Rebma in these dangerous times, and those who do prefer to remain hidden from any who are brave enough and powerful enough to gain entrance to the shadowed city undersea. For one thing, there is no Faiella bionin, no well-lit stair, and those who seek Rebma now must swim down, down to the bottom of the sea. Most who manage arrive dead from the journey.
Explanation: Key 16. A murky palace of phosphorus and silver where the cages that hang from every lamp-post are nearly always filled with the souls of the lost, those who perished on their course to Rebma or those who were unfortunate enough to anger the Fisher King or the Queen Llewella, Amber Undersea, as it is more commonly called now, is a reflection of the city without windows, doors, mirrors or any other creation of glass. Instead open arches and domes, and gaping holes like eyes and mouths offer entry to the coral rooms which most times seem strangely empty. Very few still live in Rebma in these dangerous times, and those who do prefer to remain hidden from any who are brave enough and powerful enough to gain entrance to the shadowed city undersea. For one thing, there is no Faiella bionin, no well-lit stair, and those who seek Rebma now must swim down, down to the bottom of the sea. Most who manage arrive dead from the journey.