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| Working languages: Chinese to English | Ralph Dunsdon 30 years Chinese study, much in China Santa Rosa, California Local time: 19:14 PST (GMT-8)
Native in: English | | |
| Freelancer | | Translation, Editing/proofreading, Training | | Specializes in: | | Business/Commerce (general) | Economics | | Education / Pedagogy | Finance (general) | | Insurance | Law (general) |
| Also works in: | | Accounting | Military / Defense | | Philosophy | Religion | | Retail | Science (general) | | Social Science, Sociology, Ethics, etc. | Law: Taxation & Customs | | Textiles / Clothing / Fashion | Tourism & Travel | | Transport / Transportation / Shipping | Computers (general) | | Slang | Medical (general) | | Media / Multimedia | Advertising / Public Relations | | Cinema, Film, TV, Drama | Folklore | | General / Conversation / Greetings / Letters | Government / Politics | | History | Human Resources | | Law: Contract(s) | Law: Patents, Trademarks, Copyright | | Poetry & Literature | Management | | Marketing / Market Research | Idioms / Maxims / Sayings |
More Less | Chinese to English - Rates: 0.05 - 0.10 USD per word / 35 - 50 USD per hour | | PRO-level points: 167, Questions answered: 229, Questions asked: 19 | Sample translations submitted: 1 | Chinese to English: Introduction-Gaming | Source text - Chinese 前言
数字娱乐产业在中国是飞速成长的产业,2004年,网络游戏产业给中国带来的产值是20多亿美元,这一数字比2003年增长了60%多。
产业的飞速发展吸引了更多的企业和人员进入这一行业。截至2004年底,中国有近400家游戏企业,3万左右游戏行业从业人员。在近三至五年,这一从业人数将在数量和质量上得到提升。
没有进入这一行业的人员都对进入这一行业充满着兴趣。2004年游戏学院的神话就说明了这一点。从2004年6月推出,截至2004年底,游戏学院在全国招生已达数千人,到2005年五月,这一数字增加到近四千人。每个学生收费为一万五千元,游戏学院在中国的市场已达到6000万元。
而针对已经从业的人员和游戏公司这一群体,目前中国市场还没有人对他们进行非常系统的关注,IGDEA的目标就是以这一群体为基础,通过与中国政府的合作,对他们进行全方位的服务,进而取得在杂志、讲座、顾问咨询、调研、认证教育等方面的利益。
从游戏到动漫,面对整个中国的数字娱乐产业市场提供专业的服务,是IGDEA的目标和方向。
这一市场能够带来的商业机会和市场价值在中国近五年左右将会达到数千万美元以上。
| Translation - English Introduction
The digital amusement industry in China is a swiftly growing industry. In 2004, the Chinese internet
gaming business was a $20,000,000 (usd) industry, a 60% increase over 2003. This rapid development
has attracted more and more businesses and personnel into the field, and by the end of 2004, China had
nearly 400 gaming businesses and 30,000 or so gaming business employees. In the next 3-5 years, the
number and quality of people is expected to rise sharply, and those planning to enter the field are doing so
with great enthusiasm. The number of people entering gaming school training in 2004 verifies this
phenomenon. In June 2004, the number of people in training schools had reached a couple of thousand
and by May 2005 the number had increased to nearly 4000. With the student fee at $15,000(rmb) per
student, the game school training revenue reached $60,000,000(rmb). In light of the number of people and
businesses already in existence, which is not enough to satisfy the needs of the game industry, IGDEA made
this group the target of it’s endeavor. With the cooperation of the Chinese Government, IGDEA plans to
offer service to this group through their magazine, lectures, consulting, research and certified training.
IGDEA has a goal to offer specialized service to the entire Chinese digital amusement industry. In the next
five years or so this market could have a value of tens of millions in Us dollars of business opportunity and
market strength.
| More Less | | Other - Univ of International Relations-Beijing | | Years of translation experience: 6. Registered at ProZ.com: May 2000. | | N/A | | N/A | | N/A | | Microsoft Excel, Microsoft Word, word, adobe acrobat, Powerpoint | | English (DOC) | | Ralph Dunsdon endorses ProZ.com's Professional Guidelines. | | About me I specialize in translating stories with historical reference, and have translated hundreds of stories and articles into English, especially stories about Taoism, Laotzu,and the Chinese dynasties. I have also translated many current event and newpaper articles.
In 2005 I studied in Beijing, specializing in business and marketing, including a course on conducting business in China. We visited a number of businesses, including joint ventures and wholly foreign owned. The classroom course centered on advanced business transactions, import-export and marketing situations. Diploma received July 15, 2005.
I first studied Chinese at the Defense Language Institute in Monterey, California, and spent two years in Taiwan with the United States Air Force Security Service. I also attended the University of Colorado (Chinese Language and Literature),and WorldLink Education (Chinese Language and Business), Beijing.
I stay current with news and happenings in Taiwan and Mainland, including entertainment.
I watch Chinese news on TV daily, from Mainland, Taiwan and San Francisco. I have done translations concerning import/export, sales, general business operations, marketing, insurance, history and product questionairres.
Recent Projects Chinese to English
>Chinese digital game business-prospectus
>Theatrical company production review
>Educational magazine articles
>Martial arts short stories
>Historical biographical sketches | This user has earned KudoZ points by helping other translators with PRO-level terms. Click point total(s) to see term translations provided.
Total pts earned: 185 PRO-level pts: 167
| | Top languages (PRO) | | Chinese to English | 159 | | English to Chinese | 8 | | Top general fields (PRO) | | Other | 70 | | Tech/Engineering | 28 | | Bus/Financial | 28 | | Art/Literary | 23 | | Social Sciences | 12 | Pts in 2 more flds >
| | Top specific fields (PRO) | | Art, Arts & Crafts, Painting | 20 | | Medical: Health Care | 16 | | Sports / Fitness / Recreation | 10 | | Finance (general) | 8 | | General / Conversation / Greetings / Letters | 8 | | Telecom(munications) | 8 | | Business/Commerce (general) | 8 | | Pts in 16 more flds > | See all points earned > |
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| Keywords: Chinese, business, history, import, export, sales, legal, garment, marketing, marketresearch, computers, travel.
Profile last updated Oct 25, 2011 |