Sesión 4: Control de calidad en localización de videojuegos (testing)
In this session, we will see what kind of bugs (errors) we can find when testing the localization of a video game, as well as how to report them effectively. Testing is a very important step in any localization project, so knowing what to report and how to do it is very important to ensure quality in any localization project.
Pay only 52 USD (regular price 80 USD). Click here to buy with the discount. Participation fee includes unlimited access to the webinars recordings whether you can attend the full live sessions or not.
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Anyone with experience in translation and with interest in video games. Prior experience in localization may be useful, but it’s not a prerequisite for attending these training sessions. There will some translation examples from English into Spanish, but they will be described in a way that serve for all languages.
Virtual platform system requirements
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Registration and payment information
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Price: 15.00 USD
Click on the buy button on the right to purchase your seat Participation fee includes unlimited access to the recording. How do I purchase the video? To purchase your seat at this session please click on the "buy" button. After your payment is received, your status will be changed to “registered and paid” and an invoice and receipt of payment will be sent to you for your records. How do I access the video? Once the payment is processed you will be able to watch the video here.
Pablo Muñoz Sánchez View feedback | View all courses
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