12:44 Aug 30, 2001 |
French to English translations [PRO] | |||||||
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| Selected response from: B SATISH India Local time: 19:16 | ||||||
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Summary of answers provided | ||||
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na | cockpit |
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na | piloting |
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na | Control unit or driving unit |
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na | control panel |
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cockpit Explanation: This could be your answer, but please give a context. Cheers, John. |
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The asker has declined this answer Comment: I thought of that but it doesn't seem to fit. |
piloting Explanation: and also: pilot, control |
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Control unit or driving unit Explanation: Pilotage also has the meaning of controlling some object like a circuit, valve, system etc. Poste has several meanings including a shift (8-hour shift in a factory) but in technical parlance it is known as a unit or equipment But I prefer unit to equipment |
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control panel Explanation: I have had a look at a couple of video game sites for inspiration and this is what I came up with. Unfortunately, you don't give tons of context, so it is difficult to be precise. Some of this info may lead you on to bigger and better things! http://www.jeuxvideopc.com/soluces/consult.php3?idx=160 7. Le Goliath première : Dans le labo, appuyez sur le bouton rouge pour faire apparaître la chambre cryogénique. Ouvrez là et déposez y Béa. Lisez les instructions du "cryo chef ", il faut dix secondes pour congeler l'ambassadrice. Remontez au poste de pilotage. 9. Le Goliath deuxième : Ordonnez à Baveux d'établir un trajet et entrez les coordonnées de Gingivitis : 81100. Passez en vitesse lumière. A l'approche de la destination, passez en vitesse régulière puis appelez Cliffy depuis le poste de pilotage (premier bouton à gauche). http://www.arcadeobsession.com/glossary.html Control Panel (n) - A piece of wood, metal or plastic to which buttons, joysticks, and/or trackballs are mounted for the player's interaction with a given game. http://www.videogames.com/features/universal/defining_games/... Controls : Players can interface with video games using many types of controllers, and new technologies are being pioneered all the time. One day we may control our onscreen personas through telekinesis. For now, here is a small list of some slightly more tangible control methods. analog control : While a digital pad can only accept two types of input, on and off, an analog device can sense variable pressure being placed on it. For instance, an analog joystick being pressed gently might cause a character to tiptoe, but pushing the joystick as far as it will go might make the character run at full speed. Analog control provides a more precise input scheme for actions like walking and aiming. See digital control. controller : Any apparatus designed to provide an interface between a video game system and a player. Controllers include, but are not limited to, gamepads, joysticks, steering wheels and foot pedals, keyboards and mice, and footpads designed to be stepped on. digital control : a digital control is one that can only sense a single degree of input, such as whether it is being pressed or not. Therefore, for instance, pressing a digital directional pad in one direction will only tell a game that the character is being directed to walk, not the speed at which he should walk. See analog control. directional pad : A pad that can be pressed in the four cardinal directions, as well as in diagonals Directional pads are universally located on the left side of a controller and generally control character movement or menu selections. Various kinds include the cross found on Nintendo controllers and the round pad on most Sega systems. footpad : A large pad with pressure sensors for the arrow buttons and action buttons. It's designed to be laid on the floor and stepped on appropriately, meaning in synch with the game's commands. Nintendo used this idea years ago as the PowerPad to sell NES systems, and recently this kind of pad has made a comeback for use with Konami's Dance Dance Revolution. force feedback : Motion generated from inside a control device by motors that correspond to onscreen events. Force feedback originated in arcades and with PC games but has found its way to console games beginning with Nintendo's Rumble Pak. Sony has recently made force feedback a standard by packing its Dual Shock force feedback controller with the PlayStation console. peripheral : As the name implies, a peripheral device is one that provides extra, but nonessential, functionality to a game system. Peripherals might include a light gun, a mouse, or the footpad that is used with Konami's Dance Dance Revolution. joystick : Functionally like a directional pad, a joystick rises up from the controller, hence the "stick." Joysticks are found most commonly on arcade games but are also available as stand-alone controllers for home systems. Many fighting-game enthusiasts prefer joysticks to directional pads. shoulder button : A button located on the top of a controller (the side where the cord connects). Shoulder buttons became standard after the SNES controller was introduced. They give the index fingers something to do and provide extra functionality to most games. third-party controller : A controller manufactured by a company other than the company that made the system the controller's for. These controllers provide the same buttons and functionality of a first-party controller. |
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